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Type of Feat: Class

Prerequisite: Witch Hunter level 1.

Specifics: The Witch Hunter can treat a Tiny melee weapon (dagger or kukri) with one of three alchemical solutions twice/day.

  • Oil of Biting - Wounds caused by the weapon continue to grow until healed. This has the Wounding effect.
  • Mindworm Toxin - The victim loses d3 memorized spells (or spell uses/day) with each wound inflicted.
  • Dead Metal Oil - The weapon counts as +5 for purposes of damage penetration but does not gain a bonus to attack or damage.

A weapon can only hold one solution at a time. Solutions wear off after a single turn, though their effects (wounding, spell loss) may last longer.

Use: Selected.

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