Prerequisite: Witch Hunter level 1.
Specifics: The Witch Hunter can treat a Tiny melee weapon (dagger or kukri) with one of three alchemical solutions twice/day.
- Oil of Biting - Wounds caused by the weapon continue to grow until healed. This has the Wounding effect.
- Mindworm Toxin - The victim loses d3 memorized spells (or spell uses/day) with each wound inflicted.
- Dead Metal Oil - The weapon counts as +5 for purposes of damage penetration but does not gain a bonus to attack or damage.
A weapon can only hold one solution at a time. Solutions wear off after a single turn, though their effects (wounding, spell loss) may last longer.