The Assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking precision. Rogues, monks and bards are ideal candidates to become assassins.
Apply Poison - The Assassin can apply poisons safely.
Poison Save - Each rank adds +1 to the Assassin's Saving Throws vs Poison.
Uncanny Dodge - The Assassin retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. A second rank grants a +1 bonus on reflex saving throws made to avoid traps.
Death Attack - Death Attack works like the Rogue's Sneak Attack, but victims must pass a Fortitude Save vs Paralysis.
Lethargy - Once per day, the Assassin can use a spell-like ability similar to Sleep.
Infiltration - Once per day, the Assassin can use a spell-like ability similar to Knock.
Evacuation - Once per day, the Assassin can use a spell-like ability similar to Invisibility.