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Ir asasin
The Assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking precision. Rogues, monks and bards are ideal candidates to become assassins.

PropertiesEdit

RequirementsEdit

ProgressionEdit

Level
1  -  Apply Poison, Lethargy
2  -  Poison Save I, Uncanny Dodge I
3  -  Death Attack I
4  -  Poison Save II, Infiltration
5  -  Uncanny Dodge II, Evacuation
6  -  Poison Save III, Death Attack II

FeatsEdit

  • Apply Poison - The Assassin can apply poisons safely.
  • Poison Save - Each rank adds +1 to the Assassin's Saving Throws vs Poison.
  • Uncanny Dodge - The Assassin retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. A second rank grants a +1 bonus on reflex saving throws made to avoid traps.
  • Death Attack - Death Attack works like the Rogue's Sneak Attack, but victims must pass a Fortitude Save vs Paralysis.
  • Lethargy - Once per day, the Assassin can use a spell-like ability similar to Sleep.
  • Infiltration - Once per day, the Assassin can use a spell-like ability similar to Knock.
  • Evacuation - Once per day, the Assassin can use a spell-like ability similar to Invisibility.

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