Prerequisite: Base attack bonus of +1 or higher.
Specifics: Grants the ability to make a potentially disabling attack against an opponent's head, arms or legs once per round. Called shots are made at a -4 penalty and the attacker must win a STR vs CON roll.
A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. A successful called shot against the head applies a cumulative -1 penalty to the creature's attack rolls and a cumulative -4 penalty to all skills. The effects last for 4 rounds.
Special: Characters can only activate one Special Ability per round. This includes Demoralize, Feint and Tumble checks, as well as Disarm, Knockdown and Shield Bash abilities.