Prerequisite: Daemonbinder level 4.
Specifics: The Daemonbinder can apply daemons trapped by a Circle of Power to themselves or others in their party. The Host must remain stationary for 3 rounds or the binding fails. The character gains a power depending upon the type of daemon.
After several hours or days, the binding weakens enough for the daemon to escape. This is accompanied by a fiery burst dealing the Host's HD x d6 damage in a small blast area.
A person can only contain one daemon at a time. Only PCs of Neutral or Evil alignment can act as Host. Daemons contained within the Daemonbinder remain three times longer than others.