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Ir x1 harper
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.

PropertiesEdit

RequirementsEdit

ProgressionEdit

Level
1  -  Shaundakul's Gait, Bardic Knowledge, Favoured Enemy I
2  -  Deneir's Eye, Gwaeron's Guidance
3  -  Tymora's Smile, Milil's Voice
4  -  Lliira's Heart, Mystra's Blessing
5  -  Eldath's Embrace, Favoured Enemy II

FeatsEdit

  • Bardic Knowledge - The Harper Scout's level is added as a bonus to all item identification attempts.
  • Favoured Enemy - This feat is identical to the Ranger feat.
  • Deneir's Eye - The Harper Scout gains +2 to Saving Throws vs Traps.
  • Lliira's Heart - The Harper Scout gains +2 to Saving Throws vs Mind Affecting Spells.
  • Shaundakul's Gait - Once per day, the Harper Scout can use a spell-like ability similar to Longstrider.
  • Gwaeron's Guidance - Once per day, the Harper Scout can use a spell-like ability similar to Find Traps.
  • Tymora's Smile - Once per day, the Harper Scout or an ally can gain +2 to all Saving Throws for 5 turns.
  • Milil's Voice - Once per day, the Harper Scout can use a spell-like ability similar to Empowered Eagle's Splendour.
  • Mystra's Blessing - Once per day, the Harper Scout can use a spell-like ability similar to Clarity upon themselves or an ally.
  • Eldath's Embrace - Once per day, the Harper Scout can use a spell-like ability similar to Invisibility Sphere.

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