Type of Feat: Class
Prerequisite: Witch Hunter level 1.
Specifics: 3x/day the Witch Hunter can create 5 special crossbow bolts which deal only 1 point of damage but confer one of five effects:
- Sever Divinity - The victim cannot be affected by Cure or Vigour spells for the next turn
- Sever Escape - The victim cannot be affected by Sanctuary, Invisibility or movement increasing spells for the next turn
- Disrupt Prayer - The victim's WIS is drained by 2 points for the next turn
- Disrupt Spellcraft - The victim's INT is drained by 2 points for the next turn
- Disrupt Sorcery - The victim's CHA is drained by 2 points for the next turn
The bolts can only be used by the Witch Hunter and a Witch Hunter can never have more than 15 of these at once.
Use: Selected.