Prerequisite: Base attack bonus +3, Martial Weapons Proficiency.
Specifics: A character with this feat can make a melee attack at +2 to hit. This will lower their AC by 4 for the next 2 rounds and counts as a 2-round Special Ability.
Special: Characters can only activate one Special Ability per round. This includes Demoralize, Feint and Tumble checks, as well as Disarm, Knockdown and Shield Bash abilities.