- Tumble can be used to make a Balance check. Every 10 points on this check add +1 AC for 3 rounds, but damage is reduced by 2 points.
- Feint can be used to make a Bluff check in combat. A successful roll can disrupt a spell or cause an enemy to be flat-footed and open to sneak attacks, but ab is reduced by 1 point.
- Demoralize can be used to make an Intimidate check in combat. A successful roll reduces the enemy's AB and saving throws by 2 for one round, but damage is reduced by 1 point.
Each of these abilities count as a Special Move. Only one Special Move can be used each round; Tumble takes up 2 rounds instead.