Some skills and feats allow characters to perform a Special Move.

Special MovesEdit

A character can only use one ability marked as Special Move per round. This means a choice must often be made. The following powers count as Special Move:

  • Animal Empathy (Animal Handling skill)
  • Demoralize (Intimidate skill)
  • Feint (Bluff skill)
  • Pick Pocket (Sleight of Hand skill)
  • Tumble (Balance skill) - takes 2 rounds instead of 1
  • Called Shot (feat)
  • Circle Kick (feat)
  • Disarm (feat)
  • Knockdown (feat)
  • Shield Bash (feat)

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